Towards a complex simplicity

In the face of global branding, designers are seeking inspiration from the everyday.

What defines contemporary graphic design today? The shelves of your local bookshop provide at least one answer. Most books published on the so-called avant-garde of contemporary design represent the institutionalisations of graphic experimentation, only confirming that the radical signs surrounding design in the late and early have become thoroughly predictable.

Not only has this kind of work become a marketable aesthetic niche, but it is perpetuated by educational institutions that dutifully churn out the latest incremental variations in formulaic fashion, fuelled by the twin myths of expressionism and stylistic pluralism.

Tolerance and acceptance doesn't threaten the status quo.

Hal Foster

Has the cult of complexity given way to an ethos of simplicity?

Andrew Blauvert

The prevailing notion of what defines contemporary graphic design took hold early in the - variously and problematically referred to as Deconstructivism, grunge graphics, or simply, the "cult of the ugly". In antithetical fashion, some critics foresaw an inevitable reaction to the trend by predicting a return to more minimal or reductive approaches.

Projects engage with problems of representation, rather than pursuing new stylistic permutations.

Andrew Blauvert

There are signs of different forms of design taking hold, projects and solutions that embrace reductive not additive working methods, explicit rather than implicit structures of organisation, a preference for the literal over the ambiguous, and where the ordinary and the quotidian, not the exoticised subcultures of the vernacular, are sources of inspiration. At their best such projects are a critical encounter with problems of representation, both verbal and visual, rather than the next round of stylistic permutations.

This shift away from the simply complex and towards a complex simplicity is a condition that I would like to read against many of the most celebrated characteristics of design produced in the .

Complex simplicity.

In the realm of the simply complex, fragmentation is preferred as the viewer assembles various bits of text and image to form an aggregate message. Such work tends to treat language as a free-floating talisman, isolated words drifting across the page in search of meaning. By contrast a complex simplicity relies on enumeration and explication, a series of digressions and elaborations linked in the flow of language. What seems trivial and tangential becomes essential - like so many bits and pieces of data in the detritus of the information age.

This abundance of information is employed to dramatic and occasionally humorous effect. Structure becomes paramount in order to handle large quantities of texts and images: a penchant for charts, diagrams and maps prevails. But in the most interesting work what appears to be good old information design reveals, upon closer examination, something more subjective - a kind of over-rationalised explication - that undermines its historical associations of neutrality and objectivity.

If words are to be used as design elements then let designers write them.

Timothy McSweeney

For McSweeney’s, modernist "activated" white space seems empty, wasteful, and useless.

Andrew Blauvert

McSweeney’s relies on verbal explication and finds a visual corollary in the diagram. The contents of issue two, for example, are represented by the number of words per article and approximate reading time, and by a pie chart that categorises the offerings by percentage, for example:

  • Stories that want you to be happy: 19%. Carefully ordered, but abhorrent of white space, it leaves no place unused. Witness, from the third issue cover, messages such as "This area was blank for the longest time".
  • "Nothing need happen here", or an article printed on the spine

For McSweeney’s the modernist principle of "activated" white space seems empty, both wasteful and useless, because every place is a seen as a potential space to hold meaning.

Information becomes both a product and a surrogate form of experience.

Andrew Blauvert

Sublimating expressions.

The idea is the machine that makes art.

Sol LeWitt

Conventional assumptions of design authorship were limited by the project's scope and language barrier.

Andrew Blauvert

Simple complexity demands typographic experimentation.

Andrew Blauvert

Simple complexity demands typographic experimentation, highly articulated structures and eccentric typefaces. By contrast, a complex simplicity revels in the spartan vocabulary of what might be called “vanilla typography”, where typography has been reduced to a near-zero degree of expression – neither pretty nor eccentric, but quite plain.

This is an inverted world where the ordinary stands out from the crowd as a distinctive gesture. By comparison, yesteryear’s shaped paragraph blocks and micromanaged type treatments look like fussy affectations, so many histrionics in the passion play of design. This change in typographies signals not only a shift in fashion, but also helps expose the expressionistic fallacy behind much design.

Today’s simpler typography is aligned with the cultural sectors of fashion & art.

Andrew Blauvert

Expressionism denies its existence as a language, and thus a style, in order to preserve a sense of immediacy, a supposedly unmediated or direct connection to individual desire and the unconscious. Indeed, in most forms of contemporary design, expressionism has become synonymous with individuality.

While modern typography in the and could be easily linked with the increasing rationality of the then-emerging industrial technocracy, today’s similar but simpler typography is aligned with the cultural sectors of fashion and art. This simplified approach to typography, while relatively common to many culture magazines, is most often employed in conjunction with the nouveau realist photography of the quotidian.

Picturing the everyday.

One of the more influential publications in this genre is Paris-based Purple, which surveys the worlds of art, fashion, fiction, prose and interiors. Segregating the verbal (prose, fiction) from the visual (art, fashion, interiors), Purple’s preferred image is the snapshot, the most immediate form of photographic address. Uncomplicated, unstudied, and frequently unstaged, the snapshot negates the conditions of professional, commercial photography, with its requisite need for elaborate lighting set-ups, make-up, styling and retouching.

While images have undergone extensive digital manipulation in the past decade, the recent resurgence of the snapshot makes one wonder whether this form of representation is a critical alternative or simply a fashionable one. The extensive presence of fashion advertising that mimics this look in the pages of Purple suggests the latter.

the moment preserved by the snapshot is valued because it signifies “realness”.

Andrew Blauvert

We long for the less-mediated experiences found in the routines of life.

Andrew Blauvert

Rather than striving to record moments of realness as it happens, other designers prefer a much more mediated approach to representation. Eschewing visual ambiguity, including the clichéd stylistic affectations of blurriness, the preferred mode of pictorial represent-ation is documentary realness - not an attempt at capturing the authentic, but a much more studied trope that signifies the real but does not try to stand in for it.

  • Sexual innuendo and phallicism.
  • Photos of stained mattresses and bits of blacked-out (“censored”) texts.

The texts remain first-person accounts, either testimonials, diaristic thoughts, or confessions.

The ordinary made extraordinary.

With the reconsideration of the ordinary and everyday within graphic design, one may ask whether we are witnessing the end of what was once referred to as “the society of the spectacle”. It is more likely that with today’s campaigns for global branding – the process that transforms the ordinary into the memorable – we long for the less-mediated experiences found in the routines of daily life. Perhaps we can’t recognise the spectacle because it exists all around us.

Confusing ubiquitous logos with generic identity is mistaking marketing for “popular” culture.

Deborah Berke

After attending America: Cult and Culture, last year’s AIGA [American Institute of Graphic Arts] conference in Las Vegas (Reviews, Eye no. 34 vol. 9), it seemed all too easy to leave the spectacle behind as my plane departed. Watching television at home, a group of rather ordinary young men and women dressed casually but alike were singing along to an old Madonna tune.

Ordinary clothes worn by average people elevated to a new aesthetic.

Andrew Blauvert

The minimal white stage set and the uninflected karaoke ushered in the autumn season of clothing for The Gap and I found myself transfixed: ordinary clothes worn by average people elevated to a new aesthetic.

Published:

Written:

Journal:

First published in Eye no. 35 vol. 9 2000

Eye is a graphic design journal for professionals, students, and anyone interested in critical writing on design and visual culture. It is available from all good design bookshops and online at the Eye shop, where you can buy subscriptions and single issues.

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My Thoughts

Why do we need complex simplicity and how did we get to that point?

We as humans always strive for something different and get tired of repetitiveness. However, we also do not want to put too much effort into things (depending on what we are doing). Though we eventually want to see satisfaction, and achievement without the effort put into it we do not enjoy it much. I think this concept of “complex simplicity” is basically the result of human psychological need.

I feel like even in the past, "radical experimentation" that the author mentions in contrast to “predictable” design today, had some predictability. I believe it was shaped by what society wanted and then got modified when the society got tired or sought for more.

In my opinion, this is because design, like any art form, is shaped by societal trends and cultural norms. While designers are pushing boundaries to create “extraordinary” they still often respond to what society values or desires at the time. Initially they seem groundbreaking however, as perceptions shift they become mainstream, ordinary. Then, this cycle repeats.

How much external factors affect how we perceive and create design?

External factors, especially branding and cultural trends, heavily influence both how we perceive and create designs. What is often considered extraordinary is, in many cases, a result of branding infltrations. It makes me think that is there anything that is not under control of external factors? I do not think so. That is why the idea of something "truly ordinary" can be difficult to grasp.

When the author calls something truly ordinary, my mind gets confused and blank in a way that I feel like it is very unique and personal and one’s judgment of the ordinary is different from others. I feel like this is what makes each of us ordinary. In a way, truly ordinary might be our genuine opinions, reactions, and reflections on something without considering external factors. I'm not sure, but how would this work for design? I don't think it's a good idea to design something without considering the user. We need consider common experiences, so, eventually things have to be repetitive, hence "ordinary".

However, what about design that gives consumers an experience?In some ways, experiences are unique for each of us. However, I feel like there's still an external constraint. Even experiences are designed for certain groups of people, and if there's something called a group, there's something common.

Is what we call extraordinary still a result of branding infiltrations?

While designs can feel personal, there is repetitiveness because designers must cater to a broad audience. This naturally leads to some level of standardization, even in designs that try to provide unique experiences.

Ultimately, everything is still about what consumers want. I feel like consumers shape the trends anyway. So, marketing campaigns, unless politically or intentionally crafted, usually aim to produce whatever their consumers wish to see and interact with. This is an interchangeable process, and both designs and experiences shape each other while evolving.

What have I gained from all these reflections and insights?

The complex simplicity, as a concept portrays how in minimalist design there would be deeper structure and meaning. This is central to the contemporary practice of interaction design. Offering “easy to navigate”, simple, clean interfaces while keeping users busy with underneath tasks is core to user-friendly experience which is what “complex simplicity” holds up to too.

Overall, I do not have strong disagreements with the authors but rather many of the thoughts made me think deeper about the philosophy of how the idea of “complexity” and “simplicity” interchangeably go together in design.